# Allowed values: "peaceful", "easy", "normal", or "hard" allow-cheats = false # If true then cheats like commands can be used. difficulty = easy # Sets the difficulty of the world. # force-gamemode=true forces the server to send to the client gamemode values # other than the gamemode value saved by the server during world creation # if those values are set in server.properties after world creation. # Allowed values: "survival", "creative", or "adventure" force-gamemode = false # force-gamemode=false (or force-gamemode is not defined in the server.properties) # prevents the server from sending to the client gamemode values other # than the gamemode value saved by the server during world creation # even if those values are set in server.properties after world creation. gamemode = survival # Sets the game mode for new players. Server-name = Dedicated Server # Used as the server name # Allowed values: Any string without semicolon symbol. #Minecraft server properties #(File modification date and time) enable-jmx-monitoring = false rcon.port = 25575 level-seed = gamemode = survival enable-command-block = false enable-query = false generator-settings = enforce-secure-profile = true level-name = world motd = A Minecraft Server query.port = 25565 pvp = true generate-structures = true max-chained-neighbor-updates = 1000000 difficulty = easy network-compression-threshold = 256 max-tick-time = 60000 require-resource-pack = false use-native-transport = true max-players = 20 online-mode = true enable-status = true allow-flight = false initial-disabled-packs = broadcast-rcon-to-ops = true view-distance = 10 server-ip = resource-pack-prompt = allow-nether = true server-port = 25565 enable-rcon = false sync-chunk-writes = true op-permission-level = 4 prevent-proxy-connections = false hide-online-players = false resource-pack = entity-broadcast-range-percentage = 100 simulation-distance = 10 rcon.password = player-idle-timeout = 0 force-gamemode = false rate-limit = 0 hardcore = false white-list = false broadcast-console-to-ops = true spawn-npcs = true spawn-animals = true function-permission-level = 2 initial-enabled-packs = vanilla level-type = minecraft\:normal text-filtering-config = spawn-monsters = true enforce-whitelist = false spawn-protection = 16 resource-pack-sha1 = max-world-size = 29999984 These are the default settings for a newly installed Minecraft server: This file is downloaded with bedrock_server.exe OS ![]() Be sure to add the execution permission to the startup script (chmod x file_name, or use a folder manager).It should be in the player's executable $PATH.Use this script as a guideline for setting up a startup script for the Minecraft server.The player's server.jar should be placed here.( Things could get messy if the player doesn't). Set aside an entire directory for all of the server files.Follow these guidelines for ensuring that the server files are generated where the player would expect them. If the player starts it from their home directory ( /home/name) the server files are created in /home/name. If the player starts the server by clicking on either server.jar, a startup script in the same folder, or a shortcut to either of these, then the Working Directory is set to the same folder as server.jar. In the Working Directory (Defaults to the same folder as server.jar) This file is automatically generated upon the first start of the server (if it does not exist).
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